How To Play:synSpace works like most
Arcadian toys in that you first must find or
create a server which is hosting the game. (Or
play in solo mode, of course).
Once there, you
will be a spectator to any game in progress,
until you launch a ship of your own.
The Arcadian
player list will have a couple extra columns SHIP
and SCORE which will be blank for anyone not in a
ship. If you click on the name of a player, your
point of view will follow their ship, and you may
use the camera controls to watch the action from
different angles.
If there is room
available (only 8 ships at a time), a button will
appear in the lower left which launches you into
a ship of your own (first come, first served).
Once inside a
ship, your goals are straight-forward. Find other
ships and blow them up, preferably without
getting blown up yourself, or getting too close
to any stellar objects (they have gravity and
will pull you in if you don't achieve orbit or
get away)
NAVIGATION CONTROLS
True to its
SpaceWars origins, your ship moves with inertia.
Your goal is to point your ship, and then add
acceleration in that direction. The arrow keys
are used for this.
|
|
LEFT ARROW |
|
Rotate
your ship's heading to the left. |
|
|
RIGHT ARROW |
|
Rotate
your ship's heading to the right. |
|
|
UP ARROW |
|
Accelerate
in the direction of your heading. |
|
|
DOWN ARROW |
|
Accelerate
in the direction opposite of your
heading. |
|
|
END |
|
This
brings your ship to an abrupt halt, but
requires 50% of your charge meter. |
Holding down the
SHIFT key at the same time makes accelerations
happen 4x faster. Your ship's maximum speed,
however, is limited by the current Engine Level
(see PowerUps below).
WEAPON
CONTROLS
Well, you need
something with which to blow up the other
players, so without thinking too much about it,
your ship has weapons (more coming in future
releases).
|
|
INSert Key |
|
Fire
current weapon (hold down for repeat
weapons). |
|
|
F1-F4 |
|
Select
current 'trigger weapon.' |
|
|
F5-F8 |
|
Activate
the selected 'special effect.' |
The damage
inflicted by a weapon increases with your ship's
Weapon Level (see PowerUps)
Correspondingly,
your ship's Shield Level controls how much damage
a weapon inflicts upon it. You have a certain
amount of energy with a new ship, and once it is
gone, the ship explodes.
Firing your
weapons increases the temperature of your weapon
launch tube. If they overheat, you will be unable
to fire again until they have completely cooled.
CAMERA
CONTROLS
As a captain, or
a spectator, the camera controls allow you to
position your camera at different angles and
distances relative to a ship. In general, you
hold the CTRL key down while moving the camera.
Hence using the arrow keys while holding down
CTRL will move the point of view around.
Using PgUP and
PgDOWN with the CTRL key pull the camera back and
forth from the action.
|
|
CTRL+LEFT |
|
Move
camera clockwise around action. |
|
|
CTRL+RIGHT |
|
Move
Camera counter-clockwise around action. |
|
|
CTRL+UP |
|
Make
camera look more 'down' on the action. |
|
|
CTRL+DOWN |
|
Make
camera look more 'side-on' to the action. |
|
|
CTRL+PGUP |
|
Push
the camera in tight on the action. |
|
|
CTRL+PGDN |
|
Pull
the camera out to see the bigger picture. |
|
|
HOME |
|
Put
camera directly behind ship's heading. |
Holding down the
SHIFT key will make camera rotations happen more
quickly.
MISCELLANEOUS
CONTROLS
You can further
customize your experience with these controls:
|
|
F9 |
|
Toggles
the HUD (Radar) between several display
modes |
|
|
F11 |
|
Toggle
GRID lines between several intensities. |
|
|
F12 |
|
Toggle
deep sky objects between several
densities. (Slower PCs might benefit from
turning these off.) |
|
|
DELete |
|
Hold
this key down for 10 seconds to
auto-destruct (freeing up a ship slot for
another player). |
RADAR
Your radar
extends as a circle around your ship with needles
pointing in various directions. Each player has a
different ship color (shown in player list) and
the needle of a particular color is pointing to
that player.
In addition,
there are 'star needles' which point to nearby
gravity objects you might want to avoid, and
'compass needles' which simply point in
directions. The bright white needle points to
Galactic North.
Turn until the
desired needle is in front of your ship, and then
acclerate to target! (Or away!)
If you have
selected a player from the player list, their
needle will appear a bit longer than the other
needles, to help you keep track of them more
easily.
SHIP STATUS METERS
Along the top
right of the screen are your ship status meters:
Energy, Charge, and Temperature.
|
|
Energy |
|
When
your ship runs out of energy, it
explodes. Also shown as a big PERCENT
number just above the meter. 100% good,
0% bad. |
|
|
Charge |
|
Some
Weapons and Effects require charge. |
|
|
Temperature |
|
Your
weapons will not fire if you overtemp.
You must then wait for them to cool down. |
SHIP CUSTOMIZATION AND POWERUPS
Each time you
launch a new ship, it starts off at a low level
of equipment. As you survive and pick up PowerUp
objects, your ship gets more powerful (until it
ultimately is destroyed, at which point it starts
life anew at a low level)
However, you can
(before launch) configure your ship via the Toy
Options screen. This lets you assign six
'upgrades' to any combination of Weapon, Shield,
or Engine Levels.
Thereafter you
can upgrade each category by as many as four more
levels (by capturing the appropriate Level Ups in
flight)
Advanced Weapons
and Defenses
In addition to
picking up power ups which strengthen your ship,
you may also pick up powerups which give you
special weapons and defenses. Once installed
(they get installed automatically when you pick
them up), they appear along the top of the screen
in the "FKey" Section. F1 is always
your stock plasma gun, the other slots fill up in
a first-come, first-filled fashion.
Trigger
Weapons:
The four left
slots (F1-F4) are used to select your current
'trigger weapon'. To use one of these weapons,
you need to first select it (by pressing its
FKey) and then use the INSert key to actually
fire the weapon. Most of these provide a limited
number of shots.
|
Homing Missiles |
|
These
chase the targeted player for up to 30
seconds. Only very fast pilots can
out-run them. They cannot make tight
turns, however. |
|
Proximity Mines |
|
These
look a lot like powerups, but anyone who
gets close finds out otherwise. You are,
however, immune from your own mines. They
arm themselves about a second after
launch. |
|
Plasma Gun |
|
You
never run out of these. If your current
trigger weapon empties, you will switch
back to these automatically. |
If the weapon
needs a target (such as the homing missile), you
select it by clicking on a player name in the
Arcadia player list.
Special
Effects:
The four right
slots (F5-F8) are for special effects and
generally take effect as soon as you push the
FKey for that slot.
|
Warp Coils |
|
If you
need to escape quickly, use a warp coil
to warp to a random new location.
Possibly more dangerous than the spot you
left! |
|
Plasma Shield |
|
Each
shield lasts for about 5 seconds and
destroys all weapon fire within its
radius. Including your own! |
You can only
pick up new weapons if you have an empty slot. To
clear an existing slot, either fire all the
ammunition you have, or hold down the CTRL key
then press the FKey of the slot you wish to
clear.
|