How To Play:DomiNation is a
turns-based world domination game for up to 8
players. One player is the moderator (and can
seat as many robots as desired in the case of
insufficient human players).
Before the game
begins, the moderator picks the map and any
subrules to affect that instance of the game. If
the moderator leaves in mid-game, any remaining
player can assume moderator-hood and continue the
game (barring disaster!).
Players who wish
to join the game should double-click on an empty
seat in the DomiNators List. (You may
also right-click in this list for various
options).
Only one
instance of the game can be played on a single
MIX server, but other people on the server can
watch the game in progress.
The game begins
when the moderator launches it, and no new
players may enter the game after it begins.
However, the moderator may replace existing
players with either bots or other humans. If you
leave the game, you will automatically be
replaced by a bot.
The game map
consists of a large number of Nations.
Each nation has a common border with one or more
other nations (and battles are only fought along
these borders).
First, we must
populate the the nations with army units. Each
player starts off with an equal number of nations
under his or her control (to the degree that the
number of players divides evenly into the number
of nations)
I.
SETTING THE BOARD:
- Each player
is given N starting units (where N = (3 *
# of nations)/# of players)
- These
starting units are all equally powerful
(veteran status determined later)
- Player to
move first is chosen randomly. Turns are
then taken 'clockwise' through the
"DomiNators" list (A green
arrow points at the player whose turn it
is).
- Players
take turns adding one unit at a time to
an as-yet-unoccupied nation on the map.
- Once all
nations are occupied, players continue
adding one piece at a time to regions
they already control. No region can have
armies from more than one player on it.
- Once the
last starting unit has been placed on the
map, the first player begins his or her
first 'turn'
II.
PER-PLAYER TURN.
- Each player
gets a complete turn before the next
player gets to go. A player turn consists
of:
- Getting new
units (based on # regions controlled, and
maybe # of continents controlled, but no
less than 3).
- Placing new
units (into any region already under
their control). Be careful where you
click, as there is no "un-do."
The moderator may have selected a maximum
number of units per nation.
- Attacking
as many times as they like until they
grow bored of it, or no longer qualify to
attack anything.
- Fortifying
at most one nation by moving any number
of units from a nation to a bordering
nation (both under their control).
At least one
unit must remain on each controlled region.
- Then it
becomes the next player's turn.
All nations of
the map are controlled (have at least one unit on
them) during the entire game, and the game ends
when they are all controlled by one player
(other game over
conditions might be possible by changing the
sub-rules.)
III.
Battles
* Attacks are
declared as coming from one nation and attacking
one other, bordering, nation. You must have at
least two units in the attacking nation (since at
least one of them will need to move into the
newly conquered nation, and at least one will
need to stay in the old attacking nation)
So:
1.) click on
attacker nation (controlled by your own forces).
If you change your mind, right-click to deselect
the current attacker and then left-click on your
preferred attacker.
2.) click on
victim nation (controlled by some other player,
and adjacent/common border to the attacker
region). This click cannot be un-done, and begins
the battle.
- Battle
outcome is random, with the attacker and
defender each rolling a six-sided die
(options may appear). Ties go to the
defender. Each battle is thus either won
or lost, and the loser will lose one unit
from the board.
- If after
some number of battles a nation becomes
empty, the attacker must move at least
one unit into the conquered territory.
- The player
may attack repeatedly in an effort to
conquer a territory, or may decide to
give up after any battle.
- The player
may battle on as many fronts as they wish
until they are ready to end their turn
(or until they have no remaining regions
with the ability to attack).
IV.
Fortifying
When a player
tires of attacking, they press the ATTACK DONE
button to indicate they are ready to fortify.
To fortify, you
click on a supplying nation to pick up one or
more units. Then you click on the nation to be
fortified to place those units.
You may
right-click to drop excess units from your hand
before placing them. The moderator may imposed a
limit on the maximum number of units per fortify.
You may only
fortify from a bordering nation, both must be
under your control, and you must leave at leasy
one unit behind in the supplying nation.
When you are
done fortifying, press the FORTIFY DONE button.
This hands the turn to the next player.
V. Robot
Players ('bots)
The moderator
may choose to fill any of the eight seats with
robot players (by right-clicking on the seat and
selecting a bot from the menu)
Currently, 10
bots are available, with each bot having a
different personality. At the top of the menu is
Bot Pax, who is a good neighbor and seldom
attacks. At the bottom is Bot Rex, who is feisty
and belligerent and will attack at almost any
opportunity.
VI. Tool
Tips & Miscellaneous Goodies
- When it is
your turn, helpful little tool tips will
appear when you point at things in the
main window. Read these carefully if you
are not sure what to do next.
- If you hear
an alarm clock sound, you might have
forgotten to push one of your DONE
buttons to hand the turn to the next
player.
- Right-Clicking
on a name in the "DomiNators"
list will bring up a menu with various
useful commands. One of these is the Stats
Panel. This panel lets you
investigate just how lucky your fellow
players have been. Once you have it open,
you may simply click in the DomiNators
list to switch to a different player's
statistics.
- There is a
command to Abort Game in the right-click
menu (available to the moderator only)
- Should
there be no moderator, Arcadia allows you
to assume moderator-ship by
right-clicking on your own name in the
Arcadia Players List. As the moderator,
you may also use that menu to hand
moderator-ship to another player.
- There must
be a moderator, or the game will pause
until there is one. Oddly enough, the
moderator need not be an actual player in
the game, though it is anticipated that
they will be.
- The nation
names are generated randomly, for variety
and humour. But on occasion a name may
resemble a foul word. This is
unintentional. Please get your mind out
of the gutter :-)
- If the
moderator enabled NUKEs then you will
occasionally discover a county is
nuclear-equipped when you capture it.
Nuclear weapons wipe out the entire
population of their target country. They
are evil.
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