/funpak |
This
opens a floating window which logs
various internal game activities. It is
mostly of interest to world designers as
it shows error messages generated when a
world is loaded. |
/tune <channel#> |
This
command sets your current 'gossip'
channel number. If you don't enter a
channel number, it just tells you what
your current channel is. Channel numbers
are between 0 and um.. I forget. |
/bubbles |
Some
people don't like my wonderful "chat
bubbles" (seen in scenes only). This
command lets you toggle them on and off. |
/fps |
This
toggles the FRAMES PER SECOND meter on
and off (it appears in the upper right
corner of the map or scene window). I'm
not sure if this works in release builds
or not. |
/afk <message> |
This
command turns on your AFK (Away From
Keyboard) status so people understand why
you are not responding to them. A special
graphic appears next to your name on the
MAP list. If you provide an optional
message, it will be automatically typed
as a reply to any sentence which begins
with your character's name. (Any
subsequent chat typing on your part will
turn off your AFK status automatically.) |
/shout <message> |
Well,
sorry for all the non-cheats! This is how
you make sure your message is heard by
everyone in the world (unless they have
Muted All Shouting). You can also do this
by starting your sentence with an
exclamation mark (!). |
/w <message> |
This
sends your message only to the current
'whisper target.' The target is set by
right-clicking on a name in the MAP list
and selecting the whisper command.
Thereafter a pair of lips will appear on
the MAP list next to your current whisper
target. (You can only have one whisper
target at a time). You can also send a
whisper by starting your sentence with a
semicolon (;) |
/fx <effect#> |
If you
are in a scene, this command turns on one
of the special effects (like the water
ripple effect). A value of 0 turns the
effect off. Only you see this. |
/weather <weather#> |
If you
are in a scene, this changes the weather
to the number you specify. A value of 0
turns the weather off. My favorite is
"/weather 9" which is heavy
snow. Look how the snow sticks! |
/bkgnd <jpeg name> |
If you
are in a scene, this changes the
background jpeg to the one you specify.
The file has to exist in either the world
or the wos "scenes" folder. I
don't think you need to add the
".jpg" suffix, but I forget.
This is mainly of use to world designers
who are trying to get the best look for a
scene. |
/theme <theme#> |
This
selects a new 'sound theme' (those
background environmentals like lakeside,
heavy rain, etc.) I'm always looking for
new theme possibilities, so feel free to
send me (free) wave files. Setting it to
zero turns it off. |
/midi <midi name> |
This
starts a new MIDI music file playing. The
file you name must be in the world's or
Wos "MIDI" folder. Again, I
don't think you add the ".mid"
suffix, but I can't recall for sure. To
stop the music, type "/midi "
(don't forget the space.) |
/sayings |
This is
the same as selecting "Book Of
Sayings" from the BOOKS menu. It
starts up a copy of notepad to let you
manually edit your current aliases. |
/diary |
This is
the same as selecting "Personal
Diary" from the BOOKS menu. It
starts a copy of WordPad and lets you
edit your diary document. |
/colors |
This is
the same as selecting "Book of
Colors" from the BOOKS menu. The
Book of Colors lets you choose colors for
various flavors of incoming chat text. |
/skin |
This is
the same as selecting "Book of
Skins" from the BOOKS menu. This
book lets you review skin files you have
collected, and to switch your current
character's skin (solo game only). |
/pi |
This
opens the "Let's Find Pi"
mini-game. It's thrilling. |
/wav <wav filename> |
This
plays the specified .WAV file (which must
be present in the world's or wos SFX
folder) |
/pokedex |
This is
the same as selecting "Pokedex"
from the BOOKs menu. This opens a list of
all the monsters defined in the world,
along with their stats. |
/pet |
This is
the same as pushing the TRAIN PET button
on the EQUIP screen. It opens your
Pokegatchi Training Pen. It might be a
bad idea to do this when you are not
incarnated, so perhaps this command is a
bit dangerous (crash? corrupt character?) |
/asteroid |
This
opens the Big Ol' Space Rocks mini-game
without having to walk to Stonetree (or
in worlds which haven't added an arcade
link). Again, if high scores are ever
recorded it might be dangerous to do this
when not incarnated. |
/villagers |
This
opens a special viewer which lets you
browse all the filmstrips in your world's
MONSTERS folder. This is very useful for
a scene designer who needs to know the
file name and image number for a
particular ACTOR in a scene. |
/q |
This
opens the specialized 'Quest Editor' to
rummage through the world's
"quest.txt" file. Although this
LOOKs like a real editor, be sure to save
your work frequently. What makes it
specialized are some search tricks and
the fact that it handles TABs the same
way as visual C++ (meaning your columns
might line up). This is definitely for
world designers. Do NOT modify the
quest.txt file which ships with WoS or
subsequent patches WILL FAIL. Make a copy
first and do your experimenting in your
own world ("Clone of
Evergreen"). |
/q <fileName> |
Modern
quest.txt files use a lot of
"#include" directives to embed
other files within them (this allows
moving a large table, like SPELLS into a
separate file, like SPELLS.TXT). To edit
such a file with the specialized quest
editor, type "/q spells.txt"
Note, only one file can be open at a time
in the quest editor, so save your work
before opening a new file. You can use
any text editor you like, of course, for
your world files. Beware of having the
same file open in two editors. |
/eavesdrop |
This
toggles your eavesdrop status on and off
(the same as if you used the right-click
popup menu in the chat window). While
eavesdropping you hear pretty much
everything said in the world (except
whispering and gossipping). With
eavesdropping off, you only hear people
who are 'nearby' (on the map, in your
scene, a member of your party). Please note: Your
privacy IS NOT GUARANTEED anywhere in WoS.
Always assume your mom is listening.
|
/homework |
Occasionally
I am asked to help with homework and a
computer solution shouts out to be made.
Since I am usually editing WoS anyway, I
just cram it in there. As of this writing
the problem had to do with 'how many
locker doors would still be open' and the
results were kinda cool (ended up being a
prime number generator). |
/seance |
This
toggles the SEANCE setting, the same as
using the right-click popup menu in the
chat window. While a SEANCE is active,
you can see and hear ghosts (who are
otherwise invisible). Ghosts are people
who are passively watching the game
(spectators). They pick one player to
'haunt' and then become an invisible
member of that player's party. They can
BLESS or CURSE that player (and thereby
make a trivial change to the random part
of the outcome of attacks) |
/bleep <bad word> |
This
adds a word to your personal bleeper
list. Anytime someone types this word
(while you have your bleeper on) it will
be replaced by the word
"bleep". For example
"/bleep butt" would then cause
all future occurences of "butt"
to appear as "bleep" instead.
Which means "butter" would turn
into "bleeper" :-) It's a
MIRACLE! |
/unbleep <word> |
I don't
give you an actual 'bleeper editor' since
that would expose your gentle eyes to a
concentrated list of foulness. Instead, I
give you the Unbleep command which lets
you remove a word, if you can spell it.
However, I don't let you remove the stock
bleeper list (it's pretty short, mainly
the F word). To return to the stock list,
use the command "/unbleep ALL" |
/mic |
On
occasion I use WoS to further my plans
for world domination, which include some
signal processing issues (I want to be
able to talk to my pets). This command
turns on the microphone sampling code.
(It probably conflicts with other
programs, the embedded speech feature,
etc.) It doesn't even work with some
sound cards. |
/nomic |
This
makes a half-hearted attempt to turn off
the microphone sampling code, but it
probably doesn't work very well and
you'll need to shut WoS down completely
to really stop it. |
/speech |
This
opens a screen which looks a bit like an
oscilloscope and (if you have already
given the /mic command) might bounce
around in time to your voice. |
/terrain |
This
command toggles the terrain map overlay.
While officially this should probably be
a cheat, it is easy to get snagged on
some otherwise invisible terrain and this
might be your only way to escape. |
/help <keyword> |
I was a
little proud of this one, as it was so
economical. Type "/help magic"
and it opens the Help File to the topics
list with a scan for the keyword 'magic.' |
/element |
This
the same as pushing the TRAINING button
on the SPELLs list. It opens the element
traiing screen (where you can spend PP to
boost power in specific elements). Again,
this might be dangerous to use when not
incarnated. |
/phist |
Short
for "Packet History" this
command prints a little report in the
chat window summarizing the total number
of each kind of packet you have received,
plus the effective bandwidth consumption
of each packet type. I use this to
optimize the game for low bandwidth
(biggest bandwidth headache today is all
that quick-clicking in a small area to
stimulate a monster fight. I have a plan
for that.. stay tuned) |
/preset |
Short
for "Packet Reset" this just
zeroes out the counters used by the
"/phist" command so you can
start aggregating new bandwidth numbers
from RIGHT NOW only. |
/a <message> |
Known
as the ACTION command, this just removes
the colon after your name when your
message is seen by others. So, instead of
"Samsyn: <message>" they
see "Samsyn <message>"
This lets you do things like "/a
likes you" and have it seen as
"Samsyn likes you" (he does!) |
/easter <year> |
Computes
and displays the date of easter for the
given year. Hey, why not? You know you
wanted this! |
/www... |
precede
a URL with a slash (starting with http:
or www.) and it will open that page |
/pal N |
where N
is 0-255 lets you try out a color table
without restarting WoS or reloading the
world. All new monsters and actors which
enter the scene will be translated by the
specified color. table 0 "/pal
0" returns you to the normal colors.
Note this overrides any colorTable
settings you have in your world and ALL
actors/monsters will get this manually
applied color table. |
/dist N |
intended
to help world developers plan their
monster placements. (though players could
use it to check the hunting-areas of
various monsters, I 'spose... I'd still
like to have a nice GS feature on that
subject someday...) Anyway, N is a map
number (0- whatever), or -1 for all maps
(be prepared to scroll). It just shows
monster distribution by level and by
element. It doesn't give you any position
information (the monster placement editor
already does that for World Developers).
This command only works for 'placed'
monsters, not monster groups or monsters
in scenes. I have a teensy plan for a new
feature which I can't predict whether
Josh will love or hate... Probably the
latter... ok... it's palette-shifting for
monster skins. The idea being to
algorithmically (yuck!) swap red and
green, for example. I dunno... it might
work OK.... Anyway, the goal is an
economical way to extend monster skin
count without a lot of extra download.
The goal-goal being to have more monsters
to fight at each level. |
/mags |
This
calls the "magnificent attack"
routine one MILLION times and then tells
you how many mag hits you got. You should
see about one in 50 |
/pwd |
This
tells you your 'current working diectory'
and is intended to be used by people with
disappearing buttons. It should show the
path to your WoS folder and my theory is
that when your buttons disappear it will
instead show the path to somewhere else,
and you'll recognize that path and tell
me and then we'll know what is changing
the path. But since this version also no
longer depends on that path (for the most
part), you may never see your buttons
disappear again, so this command might
not be useful. Well, it will still be
good to know, so after your buttons WOULD
have disappeared, see if the path has
changed anyway :-) |
/password |
*As of
A56, you can optionally password protect
your heroes.* Now, of course, they are
still saved in files which your little
brother or sister could delete, but other
than that you will need the password to
use or purge them (via the in-game purge
button).
And if
you FORGET your password, don't come
begging to me, coz I will have no idea.
HOW
TO SET/CHANGE YOUR PASSWORD:
After
incarnating, type /password to set a new
password. (you'll have to know the old
one if there already is one set).
You will
have to enter the new password twice (two
edit boxes) and spell it the same way
each time.
CASE IS IMPORTANT. So you idiots
who like to "tYpE IN CrAzy
TaLK" are doomed to forget your
passwords! Did I say 'idiots'? I'm sorry.
A slip of the tongue. Pay attention to
your caps lock key when entering
passwords...there's no 'upper case
asterisk' to remind you :-)
Thereafter,
you will be prompted for that password
each time you attempt to incarnate as
that character. Or if you use the 'purge'
button on that character.
HOW
DO I REMOVE A PASSWORD?
Use
/password again, enter the current
password when prompted, then leave the
two new password boxes empty. setting
your password to a blank password removes
your existing password. Make sense?
WHAT
IF I FORGET MY PASSWORD?
You're
screwed!
So..
wouldn't it be HILARIOUS if your little
brother or sister SET YOUR PASSWORD TO
SOMETHING YOU DIDN'T KNOW?
Face it,
there is nothing WoS can do to protect
you from a renegade brother, sister, or
friend. You'd best seek other solutions
to that problem :-) Otherwise, they're
bound to figure out how to reformat your
hard drive eventually.
Don't
run out and password protect your
favorite characters as soon as you get
A56. Give the password feature a good
tryout on a character you don't need
first. or make backups. or something.
|
/version |
This
command lets you, the world developer,
set an official version number for your
world in development. If you officially
version your world, then players will not
get marked as modders when they play it.
If you then make changes to your world
and publish it without
setting the version again, then ALL
players will be marked as modders! |
/coverage |
This
command prepares a report of which items
and spells are using which magic and
attack path images. If you don't know
what that means, then you don't need to
use this command. But it helps you make
sure you aren't over-using the same bit
of art excessively, and that you haven't
left any out either. |
/fail |
This
command casts the currently selected
spell several thousand times (in its
head) and then reports how many times the
cast 'failed.' This is for people who
don't trust the math which determines
(via level and wisdom) how often spells
"fail" |
/coord |
This
command toggles an on-screen coordinate
display. So when you point the mouse
inside the main scene window, you see the
(x,y) coordinates of where you are
pointing. These are the proper
coordinates to use in the scripted ACTOR
commands. |
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/inn |
This
recharges your character's HP and MP to
their current maximum values. Originally
I was going to have Inns in the game for
you to recharge at (like every other RPG
on the planet), but then I opted for the
Soul Brother religious technique. |
/scene
<scene#> |
This
causes you to immediately drop into the
scene specified. You pretty much need
this if you are a world designer, as it
is the easiest way to test your
individual scene scripts. |
/gimme |
A
perennial favorite. This gives your
character one of every item, every spell,
every piece of equipment, etc. Now try to
get rid of them! |
/give
<thing> |
A more
focused form of "/gimme" this
gives your character exactly one thing.
The thing is specified by a letter
followed by a number. This is intended
for world designers to be able to easily
prepare a character for a scene which
looks at tokens. Some example 'things'
are: T22 (token 22), I15 (item 15), S43
(spell 43), G200 (200 GP), and maybe some
others. |
/take
<thing> |
Same as
"/give" only this REMOVES one
of the specified things from your
character. Say you are developing a scene
which is based on tokens (and which gives
you a token). This lets you remove that
token manually so as to re-experience the
scene over and over until you get the
scripting right. |
/fight
<monster#> |
If you
are the host of a scene (say you just
pressed your CAMP button), then you can
use this command to bring individual
monsters into your scene. (you can give
the command several times, but will
probably crash if you do it too much).
Monster ID numbers can be found in the
pokedex. This is intended to allow world
designers to play-test monsters easily.
You do NOT earn GP or XP from these
monsters. Solo Mode Only |
/fight L23 |
Same as
'fight' but brings in a monster of the
specified LEVEL (first one it finds in
the monster table) instead of by specific
monster ID. The example here is level 23.
This is of most use to me when trying to
balance the damage mathematics between
various classes and elements. |
/reload |
Say
you're editing your world's quest file(s)
and you want to see if your changes are
working. Well, they won't until you
RELOAD them. (this basically compiles
your quest files into the in-memory
tables used by the game). So, after
changing a quest file: 1) SAVE YOUR
CHANGES, 2) RELOAD.
Re-entering a world from the world menu
automatically reloads, of course, from
the current quest file set. |
/monster |
This
command toggles an overlay which shows
where monsters are placed on the map and
their 'range' If you are inside of a
range circle, then you have a chance of
meeting that monster. The closer to the
center of the circle, the more of them
you might meet at once. If you are inside
two overlapping circles, you might meet
either or both, etc. THIS
IS NOW A CHEAT CODE
UNLESS YOU HAVE A GOLDEN SOUL.
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