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Trophies are
similar enough to Items that it is easy to get
them confused. But they are radically different.
First of all, Items can actually be things and do
things (weapons, potions, etc). Plus it is
possible (in theory) for a character to
simultaneously own up to 100 of each of the items
defined in your world. Trophies do nothing really but
exist as indicators that you did something..
mostly that you killed the kind of monster which
drops that trophy. That makes them a bit like
tokens, only you can usually sell or give away
your trophies.
Trophies do not
appear in your item list. Trophies only appear in
the character's Trophy Bag (there is a button for
this on the ITEMs window). Your trophy bag has a
limited number of slots, so you can NOT
simultaneously possess all possible trophies in
the world. You need to micro-manage the contents
of your trophy bag or you risk not being able to
acquire a trophy you really need.
Trophies are
defined in the TROPHIES table which is probably
in your world's trophies.txt file. Please see the
evergreen trophies.txt file for the description
of that table. But for each trophy can can
define:
- its unique
trophy ID
- its name
- a small
image (which appears in the trophy bag)
- how many
can fit in a single slot (the 'stack'
size)
- how much
you can sell a full stack for
- which
monsters 'drop' this trophy when killed
(and with what probability)
- whether the
trophy requires a token before it will be
dropped
- whether the
trophy must be part of an accepted
MISSION before it will be dropped.
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The
Trophy Bag Using the Trophy Cookies, your
script can give, take, open, close, and
investigate the contents of a player's trophy
bag. Currently there is only a single bag per
player and your control is to set its width, and
height, in slots. Currently your bag can not have
more than 128 slots, though you can organize that
into whatever shape (rows versus columns) that
you like.
Each slot of the
bag can hold only one type of trophy, though it
might hold many of the same kind of trophy. For
example, a slot might hold 10 wolf ears, but not
both a wolf ear and a pig ear. You would need a
second slot to hold your pig ears.
The number of a
given trophy which fits in one slot is called a
'stack' and you can set the stack size for each
trophy, using your world's trophies.txt file.
Trophy bag slots
can be dragged and shift-dragged around to
re-organize the bag contents. Right-clicking on a
slot provides a menu relevant to the contents of
that slot.
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What
are Trophies Good For? Generally you can use
them as a means to make money (sell full stacks),
as quest and MISSION goals ("come back when
you have 25 gargoyle pebbles"), Ammunition
for item weapons, and even as components of some
mini game (turn the bag into a chess board or
something).
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Player
Killer Trophies I am in the middle of changing
this, but my plan is to add a command to the
LEVELS table to let you specify class-and-level
specific trophies "Scavenger Ear",
"Beggar Heart" which are then handed
out as a result of PKer activites. Possibly even
some to be 'haunted' trophies (trophies you have
to PAY to get RID OF)
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Ammunition
Trophies The ITEMS table now supports an
optional 'trophyNeeded' and 'trophyMade' argument
for weapon and spell items.
If there is a
trophyNeeded on a weapon or spell, then you
cannot use that weapon or spell unless you have
that trophy (and one is removed from your bag for
each use.)
If there is a
trophyMade on a weapon or spell, then that trophy
will appear in your bag after using that weapon
or spell (which again, could be a good trophy or
a bad trophy).
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