Well of Souls:
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Heroes and
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& Spells
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Synthetic Reality
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Your
character has deep pockets In fact, you can carry an
unrealistically large amount of equipment with
you. But that's why you're called a hero. Your
character can also fill his or her brain with an
astounding number of spell incantations.
A key part of
any world will be having access to the right item
or spell for a given situation. Also, players
just plain like to collect and trade items, so
variety is the spice of life.
It's up to you,
however, if you choose to have a large number of
objects all pretty similar, or a smaller quantity
with more distinct flavors.
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Items These are all defined in
your world's ITEMS table (usually saved in a file
called items.txt which you can edit with the /q
editor, or with the /props command for a slightly
more user-friendly editor)
By now you're
getting the hang of checking out the evergreen
version of the file and reading through the
comments. I advise that again here. But the
basics remain the same, each item must have a
unique item number. And each item gets one row in
the table. The table has many many columns, each
of which control one or more aspects of the item.
Some
particularly important columns are:
- Item Id
(use 1-5119) Each item needs a DIFFERENT
id.
- Item Name
- Item Class
(potion, shield, etc.)
- GP (how
much it costs to buy one, or if you can
buy them)
- Attack
Points (character attack is improved when
equipped)
- Defense Pts
(character defense is improved when
equipped)
- Hit Pts
(character health is restored when potion
is consumed)
- Magic Pts
(character MP is restored when potion is
consumed)
Plus many others
which control what the item looks like in menus
and in use, how it moves about the screen, what
sorts of special effects occur when it is used,
who has the ability to use it, etc. These details
are all in the Evergreen items.txt comments.
The item class
controls how an item may be used. For example,
only the potion class may be 'consumed' by the
player, and only the 7 equipment slot classes can
be 'equipped' by the player. Other special
classes exist for items which teleport the
player, open web pages, etc.
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Weapons
and Armor (Equipment) Some items are also
'equipment' in that your character may equip them
as one of the seven equipment slots: Helmet,
Shield, Armor, Sword, Boots, Ring, or Amulet.
You control
which slot by setting the Item Class
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Spells
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